Progress towards alpha!


So far, everything is going as it should, a bit late due to the Christmas holidays, but still towards the alpha.

I wanted to comment on some things that have been happening this month.

To start I have been fixing the game code in many important parts, such as world generation, handling of some tools, player statistics among other things.

All this because I want to have everything well fixed and optimized for future updates, so that it is much easier to add more content to the game without having to make big changes.

The most important of all this, and it is a small spoiler for a future version, is the generation of the terrain, now that generating biomes is much easier to create biomes than it was before, you just have to adjust a few parameters and that's it, the biome I would be done, but this needed a lot of tweaking to allow for all sorts of future mods without breaking the build, so I made sure it was as modular as possible.

This was necessary since the next versions of the game will contain the caves, which will be terrain that will appear below the normal world through which you can explore and search for resources, transferring much of the minerals from the surface to the caves and adding many other things, My plan is to connect the surface with tunnels that lead to the caves, it's still in planning so I won't say more, but it's something you can expect

Finally an extra thing is that at the end I also added the possibility of modifying the terrain, that way you can extract resources from some special blocks, for example, you can dig the sand of a desert.

There are more things I'm still working on, but few to release the alpha, so everything will happen soon!

That's all for today, thanks so much for reading!

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