Garden of Elements - Development 0.3 (Monthly Post - June)


Welcome to this new format that I want to make known, from now on I will make monthly reports on the progress of the game for the next versions, make yourself comfortable that interesting data is coming 

As you know, version 0.3 will be an update focused on the combat system, since I know that the previous combat system was quite boring and simple, in addition to the fact that the enemies did not pose a challenge beyond the number of zombies that could be there. the nights when we started a game, the rest, everything else was very simple

I want to give you a preview of some of those new things I've been working on to improve combat

The main thing is that the swords now have a combo that you can perform with them, which for me is more fun when using the swords, take a look


In addition, I also started to improve the visibility a little and you will no longer see the same iron sword as before, but now depending on the sword you have, it will also have its corresponding sprite and animations.

As each of the swords have different animations that start from a base I can extrapolate the animations to other swords to maintain them, but it also allows me to make some swords have special animations, so you can wait for the 0.3 swords that enemies will drop or find them in loot with special animations

For the magic part, I have been experimenting with making new staffs, magic weapons are very scarce, there are only 3 in version 0.2 and 2 of them are difficult to get, I want to change that by adding some more, but in itself, I don't want to add only staffs that have projectiles of different colors that do more or less damage, I want each magic weapon to have different characteristics in its projectiles, from special effects, radial attacks and even putting debuffs on enemies, magic weapons should feel really magical so I'll work on them a little more, you can see a demo now with a new staff focused on plant damage, Floral Staff
Well what this special staff does is that upon impact it generates a small flower that explodes, this flower inflicts area damage, so you can use it against large hordes of enemies.


Now, I have not manipulated ranged weapons such as bows yet, they already have the same functionality as swords and when you shoot you will see the weapon you should have, but at the moment bows have slightly different functions, since depending on the arrow What you equip will do things depending on the arrows, but I also want to add a new type of bow that can be drawn, this would make it do more damage if you draw it to the maximum, in fact I am still studying what to do with the bows and surely to The next update post will already have something related to it

This month I have done little work on the project due to my work, but the progress continues and this post is to keep you up to date, the combat feels more refreshing now at least with the swords, and what you can expect in future updates are improvements in All the combat, enemies, weapons, skills, statistics, I already have everything planned, I just need to put it into the game, so you can get excited like me right now!

We'll see you next month with more previews! 

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