The Road to 0.3


The 0.3 plan

Well, 0.2 has come out without much news or much noise, I did this because I am aware that my game is missing some additional mechanics to make it feel fun to play, during the time I was developing it and the free versions of proof that I have released both 0.1 and 0.2, they have been full of mechanics focused more than anything on the sandbox, but if you start playing after a while the combat, which should be the fun part, is quite simple, in the 0.3 that's what will change

What you can expect in 0.3 are improvements to combat across the board, as well as a few additions outside of it, but let's focus on combat.

New combat animations, attacks with melee weapons will be renewed so that you can also chain combos, likewise, you can also use tools as weapons giving you a bit of versatility.

More powerful elemental powers, well the elements are the basis of the game, but it seems non-existent right now, so these will also receive some improvements, in addition to adding new skills so you can vary your armor

Weapons and Armor are getting some new special stats, so crafting will be better than ever

Improvements to the furnaces, right now the furnaces have a particular bug, for the next version they will not only work as expected but there will also be new functions for them, including a blast furnace and probably a potion brew, who knows...

New enemies scattered around the world, improvements to AI and abilities

There will be more additions and improvements aiming for 0.3, I want it to be a version where the combat and the sandbox are in the best possible shape, to be the beginning of an amazing adventure

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